![]() I know the merge changes make the game playable for many of you when it otherwise isn't. The initial merge release shouldn't take too long though, and it will be the top priority aside from the worst catastrophic crashes and things of that nature. This is a bit of a change of plan, since I was originally going to release for all operating systems at once, but I feel like I'm going to get even more bogged down if I don't do it this way and the initial pre-merge release will give us a control to work with in the same way that 40d can be compared to 40d#. The current situation is that I expect a (buggy!) Windows release in about a week, with the 40d# merge commencing at that time (or within a few days of the release). and it turned out the liaison was not coming back in subsequent years because the visiting dwarf lost the position upon leaving the map. and using square tiles exacerbates the problem - The base tileset uses 1012 pixel tiles. This came up during the course of debugging the landed nobility. That doesnt mean that you cant make the most of it, though. So, for instance, if you run a low-population fort for whatever reason, you can adjust the numbers. They can be set based on population, exported wealth and created wealth. The conditions for the different landed nobility to be elevated from your fortress population are in the raws now, as are megabeast and semimegabeast and titan attack conditions. : Fixed a crash related to vermin getting caught in cobwebs, and another series of crashes related to temperature. ![]()
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