![]() ![]() Each weapon takes damage as it is used, and after its condition changes from green to red, the weapon is destroyed and must be replaced. Firstly, the weapon degradation system introduced in Silent Hill 4: The Room is back. There is a bit of variety that separates BoM gameplay from the usual mold. Players run from room to room killing baddies, collecting keys and weapons, and leveling up as they pile up the dead. Gameplay in the “Other World” is typical dungeon-crawler fare. When our hero awakens he finds himself in the infamous, tetanus-caked “Other World” and is greeted by its caretaker Valtiel, who will occasionally offer challenges in the dungeons and reward you rare items for completing them. Fllipping through the yellowed, bloodstained pages without a care, he decides to see what would happen if he re-wrote some of the memories in the book, then goes to sleep. Confused, our hero tears open the package to find a mysterious journal containing every memory of our hero’s life. Blackwood hands our hero a mysterious package sent to him from Silent Hill. ![]() BoM opens with your protagonist getting a visit on his Birthday from postman Howard Blackwood (last seen in Silent Hill: Downpour). Yeah, on the catwalk…Īfter choosing your character and exercising your inner fashionista, it’s time to get down to business. You’ll also be able to choose a talisman that offers a permanent boost to one of your attributes, as well as outfit your character with a wide variety of clothing accessories, so you can seamlessly transition from the bowels of hell to the catwalk. Don’t get your hopes up though, all of the voice acting comes across as painfully stiff in the demo. Silent Hill: Book of Memories begins with you choosing between one of two character classes, a prep or a goth, each with their own distinct voice and dialog. Besides, after seeing Tokyo Jungle, Book of Memories might not be that odd after all. A loot-centric dungeon crawler spinoff of the most terrifying survival horror series of all time seemed to make as much sense to me as a rhythm-themed fishing simulator with stealth elements, but I’m a pretty open-minded guy and decided to give the demo a go. I have to be honest not once in one of my many journeys into the foggy nightmare resort of Silent Hill have I ever thought to myself, “Horror is great and all, and I really dig killing those bodacious zombie nurses while peering over my shoulder in abject fear at my inevitable evisceration by that Pyramid-Domed fellow, but this totally needs more of teh rare loot!” While identity crises are commonplace amongst the dinosaurs of the survival horror genre (I’m lookin’ at you, Gears of Evil), I have to admit Wayforward’s latest Vita-exclusive entry in the Silent Hill series threw me for a bit of a loop. ![]()
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